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2007 World Series of Poker Kem/Bicycle Plastic Playing Cards Deluxe Wooden Box Set


2007 World Series of Poker Kem/Bicycle Plastic Playing Cards Deluxe Wooden Box Set


$44.99


The 2007 Word Series of Poker card set is a product of the United States Playing Card Company. It is made of high quality durable plastic, and features an eye-catching and authentic “Rider Back” Bicycle design. These are the actual cards used at the Rio Casino in Las Vegas by all WSOP tournament players. You will receive 1 red deck and 1 blue deck. The cards are Bridge size and and have a regular …

Kem World Series of Poker 100% Plastic Playing Cards, Game used in the 2008 WSOP


Kem World Series of Poker 100% Plastic Playing Cards, Game used in the 2008 WSOP



The 2008 Word Series of Poker card set is a product of the United States Playing Card Company. It is made of high quality durable plastic, and features an eye-catching and authentic “Rider Back” Bicycle design. These are the actual cards used at the Rio Casino in Las Vegas by all WSOP tournament players. You will receive 1 red deck and 1 blue deck. The cards are Bridge size and and have a regular …


57 Games to Play in the Library or Classroom


57 Games to Play in the Library or Classroom


$14.98


Teach children how to use the library with this fun, delightful collection of simple games. Activities cover Dewey Decimal Classification®, card catalogs, dictionaries, encyclopedias and more! Use common classroom materials and supplies to create all games. Includes reproducibles. For use with grades K-6. Dewey, DDC and Dewey Decimal Classification are registered trademarks of OCLC Online Computer Library Center, Incorporated.

How to Play Winning Card Games


How to Play Winning Card Games


$22.48


This practical, exciting and brilliantly-researched book is the essential reference for card-game players of every level anywhere in the world. The author has collected all the classic and most popular card games played today, the author has explor

Games Online for Dummies


Games Online for Dummies


$3.48


Lead your crack military forces against evil empires. Scream around racetracks at mind-boggling speeds. Solve puzzles that have mystified minds for aeons. It’s all right here in Games Online For Dummies, the latest and greatest guide to game-playing online from gaming expert John Kaufeld. With direct links to the hottest games on the Net and a wealth of gaming tips, Games Online For Dummies takes you on an exciting online tour of the Wild Net Yonder. Play games on major game sites (such as the Internet Gaming Zone, HEAT.NET, and Mplayer) or trick commercial games into playing through the Internet. Figure out what to play, when to play, and how to play with Kaufeld’s Internet Directory, or join the online gaming communities inside America Online and CompuServe. Here’s your all-in-one gaming guide to online fun. Plus, the book’s companion CD-ROM features multiplayer demos of StarCraft, HardBall 6, Age of Empires, You Don’t Know Jack, and more!

Games And Simulations in Online Learning


Games And Simulations in Online Learning


$81.48


Nearly all early learning happens during play, and new technology has added video games to the list of ways children learn interaction and new concepts. Although video games are everywhere, on Web sites, in stores, streamed to the desktop, on television, they are absent from the classroom. Computer-based simulations, a form of computer games, have begun to appear, but they are not as wide-spread as email, discussion threads, and blogs. Games and Simulations in Online Learning: Research and Development Frameworks examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It presents a general understanding of how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources.

Networking and Online Games


Networking and Online Games


$98.98


The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services. Correspondingly, knowledge of the underlying network’s capabilities is vital for game developers. Networking and Online Games concisely draws together and illustrates the overlapping and interacting technical concerns of these sectors. The text explains the principles behind modern multiplayer communication systems and the techniques underlying contemporary networked games. The traffic patterns that modern games impose on networks, and how network performance and service level limitations impact on game designers and player experiences, are covered in-depth, giving the reader the knowledge necessary to develop better gaming products and network services. Examples of real-world multiplayer online games illustrate the theory throughout. Networking and Online Games: Provides a comprehensive, cutting-edge guide to the development and service provision needs of online, networked games. Contrasts the considerations of ISPs (e.g. predicting traffic loads) with those of game developers (e.g. sources of lag/jitter), clarifying coinciding requirements. Explains how different technologies such as cable, ADSL (Asymmetric Digital Subscriber Line) and wireless, etc., affect online game-play experience, and how different game styles impose varying traffic dynamics and requirements on the network. Discusses future directions brought by emerging technologies such as UMTS (Universal Mobile Telephone Service), GPRS (General Packet Radio Service), Wireless LANs, IP service Quality, and NAPT/NAT (Network Address Port Translation/Network Address Translation) Illustrates the concepts using high-level examples of existing multiplayer online games (such as Quake III Arena, Wolfenstein Enemy Territory, and Half-Life 2). Networking and Online Games will be an invaluable resource for games developers, engineers and technicians at Internet Service Providers, as well as advanced undergraduate and graduate students in Electrical Engineering, Computer Science and Multimedia Engineering.

Games


Games


$3.98


This companion volume to the popular and award-winning Chess: from first moves to checkmate uses an innovative visual approach to make a variety of familiar and unfamiliar games quick and easy to learn. The dazzling digital recreations of game boards, pieces, cards, and moves will convince newcomers that they can quickly play these time-tested games like the pros. Simple and visually explained instructions, strategies, and moves are provided for a wide range of board and card games. Also included is information about the historical origins of games, a glossary, and an index.Games is the perfect guide for both beginners, enthusiasts, and anyone interested in a fast and entertaining way to learn new games.

The Card Games Pack


The Card Games Pack


$15.98


The Card Games Pack contains everything you need to learn to be a card shark. Complete with rules and methods of play-gambling games, brain games, contemplation games and social games-this pack includes two full sized decks of cards, a score pad and pencil, and a set of poker chips.

Exploiting Online Games


Exploiting Online Games


$31.98


"Imagine trying to play defense in football without ever studying offense. You would not know when a run was coming, how to defend pass patterns, nor when to blitz. In computer systems, as in football, a defender must be able to think like an attacker. I say it in my class every semester, you don’t want to be the last person to attack your own system–you should be the first."The world is quickly going online. While I caution against online voting, it is clear that online gaming is taking the Internet by storm. In our new age where virtual items carry real dollar value, and fortunes are won and lost over items that do not really exist, the new threats to the intrepid gamer are all too real. To protect against these hazards, you must understand them, and this groundbreaking book is the only comprehensive source of information on how to exploit computer games. Every White Hat should read it. It’s their only hope of staying only one step behind the bad guys."–Aviel D. Rubin, Ph.D.Professor, Computer ScienceTechnical Director, Information Security InstituteJohns Hopkins University"Everyone’s talking about virtual worlds. But no one’s talking about virtual-world security. Greg Hoglund and Gary McGraw are the perfect pair to show just how vulnerable these online games can be."–Cade MetzSenior EditorPC Magazine"If we’re going to improve our security practices, frank discussions like the ones in this book are the only way forward. Or as the authors of this book might say, when you’re facing off against Heinous Demons of Insecurity, you need experienced companions, not to mention a Vorpal Sword of Security Knowledge."–Edward W. Felten, Ph.D.Professor of Computer Science and Public AffairsDirector, Center for Information Technology PolicyPrinceton University"Historically, games have been used by warfighters to develop new capabilities and to hone existing skills–especially in the Air Force. The authors turn this simple concept on itself, making games themselves the subject and target of the ‘hacking game,’ and along the way creating a masterly publication that is as meaningful to the gamer as it is to the serious security system professional."Massively distributed systems will define the software field of play for at least the next quarter century. Understanding how they work is important, but understanding how they can be manipulated is essential for the security professional. This book provides the cornerstone for that knowledge."–Daniel McGarveyChief, Information Protection DirectorateUnited States Air Force"Like a lot of kids, Gary and I came to computing (and later to computer security) through games. At first, we were fascinated with playing games on our Apple ][s, but then became bored with the few games we could afford. We tried copying each other’s games, but ran up against copy-protection schemes. So we set out to understand those schemes and how they could be defeated. Pretty quickly…

Card Games For Dummies (For Dummies (Sports & Hobbies))


Card Games For Dummies (For Dummies (Sports & Hobbies))


$4.98


Card games offer loads of fun and one of the best socializing experiences out there. But picking up winning card strategies is a bit of a challenge, and though your buddies may think that picking up the rules of the game is easy, winning is a totally different story. With Card Games For Dummies, Second Edition, you’ll not only be able to play the hottest card games around, you can also apply game-winning strategies and tips to have fun and beat your opponents. Now updated, this hands-on guide shows you everything you need to know—the basics, the tricks, and the techniques—to become a master card player, with expanded coverage on poker as well as online gaming and tournaments. Soon you will have the card-playing power to: Pin down your opponents in Texas Hold’em Show off your power in Stud Poker Hit wisely in Blackjack Break hearts ruthlessly in Hearts Mix up the night with Gin and Rummy Build yourself a victory in Bridge Send them fishing in Go Fish This straightforward, no-nonsense guide features great ways to improve your game and have more fun, as well as a list of places to find out more about your favorite game. It also profiles different variations of each game, making you a player for all seasons!

The Everything Card Games Book


The Everything Card Games Book


$3.98


If you find yourself coming down with a case of rainy-day boredom or "I can’t watch another rerun on TV" syndrome, grab the closest deck of cards and get ready for some serious fun! The Everything(r) Card Games Book is packed with loads of variety to keep you entertained for hours with games you can play solo or with a group of people. Wow your friends and family with your card-shark skills by mastering these basic games-along with a handful of more advanced ones, too! In addition to key rules and instructions for play, The Everything(r) Card Games Book provides tips on shuffling and dealing, essential etiquette, and knowing when to hold and when to fold. Learn how to play: Classic games, such as bridge and whist Team games, such as pinochle and spades Variations of games, such as Mexican Stud and Pai Gow Poker Games from abroad, such as Black Maria and Scopone Scientifico Kids’ games, such as Go Fish and Memory The perfect way to get you up to speed on more than fifty popular games, The Everything(r) Card Games Book is your wild card for scoring big. Pull up a seat, gather your friends, and let the games begin!

Trading Card Games For Dummies (For Dummies (Sports & Hobbies))


Trading Card Games For Dummies (For Dummies (Sports & Hobbies))


$3.48


Check out Magic: The Gathering, Heroclix, and more Explore popular games like Legend of the Five Rings, build decks, and trade online Whether you’re already hooked on trading card games, want to understand what your kids are into, or are just curious to see what all the fuss is about, you’ve come to the right place. Here’s the scoop on the hottest games, secrets of successful collecting, tips for customizing your dream deck, and ways to make your hobby pay. Discover how to * Get started with the VS System, Yu-Gi-Oh, Pokemon, and others * Identify basic types of cards * Buy and sell online — wisely * Play around with collectible miniatures * Safely store and transport your collection

Card Games (Harper Essentials)


Card Games (Harper Essentials)


$8.48


Card playing has been a popular pastime for more than five hundred years — and there is still no better way to bring a family together. This compact yet comprehensive volume contains the rules and strategies for a wealth of fun and action-packed card games that the entire household can enjoy — from bridge to go fish to pinochle to skat. No matter if your preference runs to the challenging or to the zany, there is something for everyone in these pages, expert player and novice alike. Get ready to start dealing! More than sixty family-friendly games Play-by-play diagrams Games specifically designed for children Long-time favorites and little-known gems A useful glossary of card-playing terms

Card Games by Thiagi


Card Games by Thiagi


$46.98


Thiagi is an international game master with a reputation for creating engaging games that enhance and support learning. Card Games by Thiagi is the latest and one of the most creative works by this respected industry legend. Based on the use of a single deck of cards, a timer, and a user s guide, this unique product allows users to create 30 fun, learner-centered games in five key training areas: human performance improvement, communication, teamwork, leadership, and diversity. Trainers and participants are encouraged to be creative through the use of open-ended questions and the assigning of creative unpredictable tasks found in the user s guide. Winners are determined by the first team member to collect 1 each of the six game card types. The Card Games boxed set includes a book, a CD-ROM with electronic copies of all the game handouts and directions, 1 set of cards, and an electronic timer Section 1: Directions for Thiagi s Card Games Chapter 1: How to Conduct Thiagi s Card Games Chapter 2: How to Play with the Card Types Chapter 3: Sample Game Play Section 2: Content Areas for Thiagi s Card Games Chapter 4: Human Performance Improvement Chapter 5: Communication Chapter 6: Teamwork Chapter 7: Leadership Chapter 8: Diversity Epilogue: Where DoWe Go from Here?

The Complete Book of Card Games


The Complete Book of Card Games


$3.98


In minutes you can learn to play any of the 100 most entertaining card games as you follow the simple rules, methods of scoring, and hints on skillful play for every game. They’re arranged according to the number of players, starting with games for two like Cribbage and Pinochle, California Jack and Honeymoon Bridge, plus 15 more. Games for three players include Black Maria, Knaves, Ombre, Cut-throat Bridge, and 7 more. You’ll find 13 games for four players, from Bridge, Canasta, and Hearts, to Calypso, Euchre, and Quinto, and 11 games for five or more, including Coon Can, Crazy Eights, Poker, Rummy, and Loo. Or try some of the 9 party games, 11 banking games, and 18 games for single players. Then you’re ready to try the rule variations and adaptations for different numbers of players.

Winning Secrets of Online Blackjack


Winning Secrets of Online Blackjack


$17.98


Here is your key to mastering all the fundamentals of online blackjack. Even if you have no prior knowledge of the game or its online variations, this conceptual and strategic guide will have you turning the odds against the house in no time. Cover the basic rules of blackjack before moving on to more advanced strategies. Learn the differences between joining the fun online and playing at land-based casinos as you develop the skills necessary to beat the various types of 21 games-Multi-Hand, Spanish, Triple 7s Progressive, Vegas Downtown, Faces-Up 21, and others. Winning Secrets of Online Blackjack offers much more than just playing tips. It addresses the legitimate security and legal concerns associated with online gaming such as protection of your credit card and personal information, fixed games, and whether you’ll actually get paid. Through this well-balanced combination of how-to-play-the-game basics with proven techniques, you’ll gain the skills and confidence you need to succeed in the online blackjack world. So wait no more let’s play blackjack!

10 Vocabulary Card Games


10 Vocabulary Card Games


$11.98


Grades 3 – 5. Easy-to-play games that will boost your students’ students vocabulary skills while getting them ready for the standardized tests.

Little Box of Card Games and Tricks


Little Box of Card Games and Tricks


$14.48


Two packs of playing cards—one standard size; the other, miniature—a play board, miniature chips, and a score pad are attractively packaged with a pair of illustrated instruction books. One is a 32-page book of card games and the other is a 24-page book of card tricks. The games for kids to learn and play are clearly presented, and include Fish, Rummy, Blackjack, Poker, Solitaire, and six more. The card tricks introduce kids to fun of a different kind, and instruct on such slights of hand as “Mysterious Mind Reader,” “Aces High,” “The Magic Appearing Card,” and nine more tricks to amaze friends and family. With the Little Box of Card Games and Tricks, boys and girls discover that card games and tricks are not only fun, but also ways to improve memory and concentration skills.

101 Best Family Card Games


101 Best Family Card Games


$3.48


GENERAL FEATURES: 101 Best Family Card Games by Sterling Publishing is designed for hours of card playing fun! "A nicely organized book chockablock with games that can be enjoyed by…a variety of ages….Begins with games that children as young as five can play with their parents, then…a number of more complicated games that older children can easily play on their own…a great assortment…clearly written and easy enough for many children to read on their own. Great for the parenting shelf, or pull the book out for kids on rainy or snowy days."–Booklist. This book contains 128 pages. Approximately 5 3/8 by 8 1/4 inches.

Crazy Eights and Other Card Games


Crazy Eights and Other Card Games


$3.98


The best-ever kids’ introduction to card games is back in print! Joanna Cole and Stephanie Calmenson’s clear, step-by-step explanations, along with Alan Tiegreen’s spunky illustrations and diagrams, make each game easy to understand and play. With 20 card games to choose from, including basic solitaire games like Aces Up and group games from Go Fish to Poker, there’s something for everyone. Games like Snap and Concentration help improve math and memory skills, while fast-moving Slapjack and I Doubt It will have kids up out of their seats.

Scarne on Card Games


Scarne on Card Games


$9.48


In addition to complete rules and instructions for playing dozens of games, tables of probabilities and percentages, and the fine points of winning play, this book — one of the best on the subject — also contains some 60 pages of information on how to detect cheating.

Card Games for Smart Kids (Mensa)


Card Games for Smart Kids (Mensa)


$3.48


Card games are great fun–and learning new games can magically enhance kids’ skills! To play a game, children must master rules, develop mental strategies to compete successfully, understand the objectives, evaluate their own (and their opponents’) strengths and weaknesses, learn routine procedures and probabilities, keep track of the goings-on, and make long-range plans. Plus, games force them to respond quickly and to deal socially with others. Try out activities that stress language skills and reading, number concepts, and divergent thinking.

10 Reading Comprehension Card Games


10 Reading Comprehension Card Games


$10.48


Grades 3 – 5. Easy-to-play games that will boost your students’ students comprehension skills while getting them ready for the standardized tests.

10 Critical Thinking Card Games


10 Critical Thinking Card Games


$11.98


Grades 3 – 5. Easy-to-play games that will boost your students critical thinking, comprehension, and vocabulary skills while getting them ready for the standardized tests.

Complete Idiot's Guide to Playing Games Online (Complete Idiot's Guide)


Complete Idiot’s Guide to Playing Games Online (Complete Idiot’s Guide)


$3.98


The Complete Idiot’s Guide to Playing Games Online steers you safely through the wild world of Web gaming. You’ll learn what games are available online right now, get a sneak peek at the enticing online games just around the corner, and learn how to have more fun gaming online with real people, rather than battling a silicon opponent all by yourself. Expert authors explain the sudden surge in persistent online game worlds, point you to gaming sites you won’t find with the typical search engine, and analyze the best–and worst–of the many pay-for-play sites. Plus, they’ll point you to a few places to play for free as well.

A Dictionary of Card Games (Oxford Paperback Reference)


A Dictionary of Card Games (Oxford Paperback Reference)


$3.48


Arranged in alphabetical order for ease of reference, this unique, comprehensive new book shows readers how to play virtually every card game in the western world. Here, David Parlett, a professional games inventor and author of numerous books on card games, provides clear and expert adviceon both the rules of play and winning strategies. The breadth of the book is amazing, covering everything from classic card games (Bridge, Canasta, Hearts, Poker, Rummy, Whist) to popular party and family games (Old Maid, Newmarket, Oh Hell!) to games played in bygone days (Boston Whist, Hombre,Piquet, Trappola). It also offers sections on great national games such as Belote (France), Cribbage (Britain), Scopa (Italy), and Skat (Germany); explanations of a fascinating array of solitaire games; and entries on games not usually included in books of this type, such as those played with Tarotcards. Card enthusiasts will also find a host of little encountered games with such idiosyncratic names as Cucumber, Go Boom, I Doubt It, Phat, Pishti, Spinado, and Spite and Malice, and will appreciate the glossary of cards terms contained in an appendix. A Dictionary of Card Games is certain toentertain and enlighten anyone who enjoys a good game.

ONLINE ACE


ONLINE ACE


$15.98


From one of the game?s most dynamic young champions, the definitive guide to online poker. Click here and start winning . . . Nearly two million players go online each day to test their poker skills at virtual tables with real money. Few have made the transition from Internet poker to live tournament play as successfully as two-time World Series of Poker champion Scott Fischman, and in Online King he shares his expert insight, money-making wisdom, and priceless strategies for playing the game well. The first instructional book written by a renowned poker champion for Internet players (as well as those hoping to make the transition from computer games to live play) Online King gives readers invaluable instruction that can be put into practice immediately on his popular website, thefishtank.com. No matter what skill level you have now, Online King will raise your game.

Travel Games


Travel Games


$9.48


Enjoy more than 35 magnetic games on the move with this stylish, 48-page, fully illustrated color book, complete with secret drawer, magnetic play pieces, magnetic play boards, mini dice, and mini playing cards. Travel Games includes four magnetic board games, card games, and much more. You can play checkers, solitaire, tic tac toe, and three-in-a-row. The rules for each game are included along with strategy hints and tips to improve your game. There’s a game for everyone! Each spread also includes travel trivia — extraordinary travel facts and travel hints and tips.

The Little Giant Book of Card Games


The Little Giant Book of Card Games


$3.48


Pick a card game, any card game; after all, there are dozens to choose from! What a wonderful activity for a rainy day, or for those times when you want a little challenge. Plus, cards are perfect anywhere, from the living room floor to a train, plane, or automobile. Some, like Donkey Buttons and My Star Twinkles, will delight the very young–and stimulate their intellect, too. There are over 10 versions of War, including Revenge and Pisha Pasha, and others with a mathematic twist (Sevens, Knuckles, Finders Keepers). Old favorites appear, including Go Fish, Authors, and Old Maid. Play variations on Casino, Rummy (from Oklahoma Gin to Back Alley Bridge), and Whist, as well as Hearts. Use one or two packs for Solitaire, depending on which option strikes your fancy. To make the instructions even clearer, some of the games even have drawings to help guide you.

Teach Yourself Card Games, New Edition (Teach Yourself)


Teach Yourself Card Games, New Edition (Teach Yourself)


$10.98


Become an expert in dozens of card games Bridge, cribbage, whist, poker, rummy, hearts, solitaire . . . it’s truly amazing how many clever uses people have devised for a simple deck of 52 cards. And Teach Yourself Card Games covers the best of them, offering easy-to-follow instructions on how to play dozens of games, including the classics and perennial favorites as well as exotic games from around the world. Suitable for readers of all levels of experience, it is both a handy reference and a guide for experimenting with new games.

Play Poker Like the Pros


Play Poker Like the Pros


$13.48


In Play Poker Like the Pros, poker master Phil Hellmuth, Jr., demonstrates exactly how to play and win — even if you have never picked up a deck of cards — the modern games of poker, including: Texas Hold’em, Omaha, Seven-Card Stud, and Razz. Phil Hellmuth, Jr., a seven-time World Champion of Poker, presents his tournament-tested strategies to beat any type of player, including: The Jackal (crazy and unpredictable) The Elephant (plays too many hands) The Mouse (plays very conservatively) The Lion (skilled and tough to beat) Play Poker Like the Pros begins by laying out the rules and set-up of each game and then moves on to easy-to-follow basic and advanced strategies. Hellmuth teaches exactly which hands to play, when to bluff, when to raise, and when to fold. In addition Hellmuth provides techniques for reading other players and staying cool under pressure. There are also special chapters on how to beat online poker games and an inside look at tournament play.


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